Witch (Infernalist) — Level 94
breach · endgame_maps| Component | Score | Weight | Contribution |
|---|---|---|---|
| Endgame readiness | 97.7 | 50% | 48.9 |
| Farming-strategy fit | 91.3 | 50% | 45.6 |
| Composite | 94.5 | ||
Letter grade is a standard percentage scale: A ≥90, B ≥80, C ≥70, D ≥60, F below 60.
What the gear costs isn't part of the grade — it's priced separately below, so an excellent build is never marked down for being expensive. Full explanation of every score →
This build's gear is still being priced. Its cost will show here once every item has a price.
Hover or tap an item for its details.
118/117 passive points · 8/8 ascendancy points
Ask Lulie what to change on this build. She sees this grade's real numbers.
EHP already factors in Evasion (via hit-avoidance chance) and Armour, shown above as their own ratings for visibility. Armour's real mitigation is highly hit-size-dependent (PoE2's Armour / (Armour + 10 × Damage) formula) — strong against many small hits, weak against a single big one — so a high Armour rating alone doesn't mean as much survivability against pinnacle-boss-sized hits as it does against regular map packs. For that reason, the defense portion of Endgame/Farming-fit scoring on early_maps/mid_maps/high_maps now uses Max Physical Hit Taken (PoB's own "biggest hit that would exactly kill you," solved directly from your stats — not the ambiguous EHP figure) compared against a real reference monster hit at that tier, instead of the generic EHP bands. pinnacle_bosses still uses the generic EHP bands — no equivalent real per-boss hit-damage data exists to do the same for it.
Fire/Cold/Lightning Res above can look surprisingly low or negative even on a well-geared character. PoE2 applies a real, permanent -60% Elemental Resistance penalty by endgame (-10% per campaign Act, capping at Act 6) — Chaos Resistance is exempt. That means reaching the 75% display cap on Fire/Cold/Lightning takes 135% raw resistance from gear and the passive tree, not just 75%. A build showing e.g. 36% raw Cold Resistance will display as -24% here once that penalty is applied — that's this tool correctly reflecting a real, if widely-criticized, PoE2 mechanic, not a bug or a miscount of your gear.