Monk Martial Artist
Build Guide

Flicker Monkist

Monk (Martial Artist) — Level 93

Grade — breach · endgame_maps

B
80.5 / 100 composite
Endgame: 98.2  |  Farming fit: 62.9 algorithmic
How the composite score is computed
ComponentScoreWeightContribution
Endgame readiness 98.2 50% 49.1
Farming-strategy fit 62.9 50% 31.4
Composite 80.5
Farming survival check
Biggest physical hit you survive: 4,678 → 6,773 counting 57% evade and 17% deflect at half credit
9.9× a juiced T16 rare's hit (687) — the grader calls it safe from 16×
Path of Building's max hit assumes every hit lands. Avoidance stops most hits but not the unlucky one, so it counts at half.

Letter grade is a standard percentage scale: A ≥90, B ≥80, C ≥70, D ≥60, F below 60.

What the gear costs isn't part of the grade — it's priced separately below, so an excellent build is never marked down for being expensive. Full explanation of every score →

Gear & gem cost not part of the grade

This build's gear is still being priced. Its cost will show here once every item has a price.

Equipment

Hover or tap an item for its details.

Skills & Gem Links
Herald of Ice
Herald of Ice
Herald of Ice
Buff
Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: 21
18 Levels from Gem
+3 Levels from Global Modifiers
Quality: +20
Reservation: 30 Spirit
Requires: Level 78, 75 Dex, 75 Int
Requires: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff
Explosion radius is 0.4 metres
Enemies you Shatter explode
Explosion
Attack Damage: 308
Can't be Evaded
Explosion radius is 2 metres
100 of Explosion Physical Damage
Converted to Cold Damage
Buff · Lv 21 (18 +3), 20% quality
  • Magnified Area II Magnified Area II
    Magnified Area II
    Support
    AoE
    Category: Increased Area of Effect
    Tier: 3
    Cost Multiplier: 130
    Cast Time: Instant
    Supports any skill with an area of effect, making it larger.
    Supported Skills have 45 increased Area of Effect
  • Stun III Stun III
    Stun III
    Support
    Category: Stun
    Tier: 5
    Cost Multiplier: 120
    Cast Time: Instant
    Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    Supported Skills deal 50 less Damage
    Hits with Supported Skills cause 300 more Stun buildup
  • Elemental Armament II Elemental Armament II
    Elemental Armament II
    Support
    Attack
    Category: Elemental Armament
    Tier: 2
    Cost Multiplier: 120
    Supports Attacks, causing them to deal more Elemental damage.
    Supported Skills deal 25 more Elemental Attack damage
  • Concussive Runes Concussive Runes
    Concussive Runes
    Support
    Attack, AoE, Melee, Slam, Trigger
    Category: Concussive Runes
    Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
    Support
    Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy (Not supported in PoB yet)
Remnants of Kalguur
Remnants of Kalguur
Remnants of Kalguur
Buff
Persistent, Remnant
Level: 13
Quality: +20
Reservation: 30 Spirit
Cast Time: 1.00 sec
Requires: Level 52
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
Remnants last for 8 seconds (Not supported in PoB yet)
55 chance to spawn a Remnant on Stunning an Enemy, no more than once every 3 seconds (Not supported in PoB yet)
30 chance to spawn a Remnant on killing an enemy (Not supported in PoB yet)
Each Remnant grants 88 Runic Ward (Not supported in PoB yet)
Buff · Lv 13, 20% quality
  • Harmonic Remnants II Harmonic Remnants II
    Harmonic Remnants II
    Support
    Remnant
    Category: Harmonic Remnants
    Tier: 3
    Cast Time: Instant
    Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
    20 chance for Supported Skills to create an additional Remnant (Not supported in PoB yet)
    Remnants created by Supported Skills can be collected from 35 further away (Not supported in PoB yet)
  • Remnant Potency I Remnant Potency I
    Remnant Potency I
    Support
    Remnant
    Category: Remnant Potency
    Tier: 2
    Cast Time: Instant
    Supports Skills which create Remnants, making those Remnants more powerful.
    Remnants from Supported Skills have
    20 increased effect
Charged Staff
Charged Staff
Charged Staff
Spell
Attack, Buff, AoE, Lightning, Duration, Conditional
Tier: 9
Level: 22
19 Levels from Gem
+3 Levels from Global Modifiers
Quality: +20
Cost: 72 Mana
Requires: Level 84, 80 Dex, 80 Int
Requires: Quarterstaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Buff
20 increased Skill Effect Duration
Buff grants 1 to 27 Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed
Charged Shockwave
Attack Damage: 70 of base
Shockwave
Converts 80 of Physical damage to Lightning damage
Wave length is 5 metres
Spell · Lv 22 (19 +3), 20% quality
  • Innervate Innervate
    Innervate
    Support
    Lightning, Duration
    Category: Innervate
    Tier: 1
    Cast Time: Instant
    Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
    Gain 25 of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
  • Blazing Critical Blazing Critical
    Blazing Critical
    Support
    Attack, Fire, Duration
    Category: Blazing Critical
    Tier: 4
    Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
    Attacks Gain 15 of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported Skills
  • Culling Strike II Culling Strike II
    Culling Strike II
    Support
    Attack
    Category: Culling Strike
    Tier: 5
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    Supported Skills have Culling Strike against Rare or Unique Enemies
    Gain 20 increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills (Not supported in PoB yet)
  • Thrill of the Kill II Thrill of the Kill II
    Thrill of the Kill II
    Support
    Attack, Lightning, Duration
    Category: Thrill of the Kill
    Tier: 3
    Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
    Attacks Gain 25 of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills (Not supported in PoB yet)
    Thrill of the Kill Buff also grants 40 increased Shock chance (Not supported in PoB yet)
  • O Oisin's Oath
    Oisin's Oath
    Support
    Lineage, Spell
    Category: Mana Leech
    Cast Time: Instant
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage
    The first Warden of Eaves swore to patrol the border twixt the worlds forevermore, so that the tragedy of Gruthkul's stampede would never recur. In time, his vigil on the edge began to... change him.
Flicker Strike
Flicker Strike
Flicker Strike
Attack
AoE, Melee, Strike
Tier: 13
Level: 24
19 Levels from Gem
+5 Levels from Global Modifiers
Quality: +20
Cost: 114 Mana
Attack Speed: 50 of base
Attack Damage: 440 of base
Requires: Level 84, 80 Dex, 80 Int
Requires: Quarterstaff
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
20 more Critical Hit Chance
Teleports and Strikes 2 additional times per Power Charge, with 285 more Attack Speed
You cannot gain Power Charges while using this Skill
Attack · Lv 24 (19 +5), 20% quality
  • Hit and Run Hit and Run
    Hit and Run
    Support
    Attack, Conditional
    Category: Hit and Run
    Tier: 4
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
    Supported Skills become usable after you have moved 10 metres
    Supported Skills become unusable again after use (Not supported in PoB yet)
    Supported Skills have 40 more Skill Speed
  • Concentrated Area Concentrated Area
    Concentrated Area
    Support
    AoE
    Category: Concentrated Area
    Tier: 1
    Cast Time: Instant
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Supported Skills deal 30 more Area Damage
    Supported Skills have 50 less Area of Effect
  • Close Combat II Close Combat II
    Close Combat II
    Support
    Attack
    Category: Close Combat
    Tier: 5
    Cost Multiplier: 120
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    Supported Skills deal 30 more Attack Damage to
    enemies within 1 metre of you, scaling down to
    no bonus at 3.5 metres or further
  • Elemental Armament II Elemental Armament II
    Elemental Armament II
    Support
    Attack
    Category: Elemental Armament
    Tier: 2
    Cost Multiplier: 120
    Supports Attacks, causing them to deal more Elemental damage.
    Supported Skills deal 25 more Elemental Attack damage
  • Perpetual Charge Perpetual Charge
    Perpetual Charge
    Support
    Category: Perpetual Charge
    Tier: 1
    Cost Multiplier: 130
    Cast Time: Instant
    Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
    Supported Skills have 25 chance to not remove Charges but still count as consuming them (Not supported in PoB yet)
Herald of Thunder
Herald of Thunder
Herald of Thunder
Buff
Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: 18
15 Levels from Gem
+3 Levels from Global Modifiers
Quality: +20
Reservation: 30 Spirit
Requires: Level 64, 113 Dex
Requires: Any Martial Weapon
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Buff
Lightning Bolts strike the targets of your next 5 Attack Hits
after killing a Shocked enemy with Attack damage
Bolt
Attack Damage: 106
Can't be Evaded
Bolt impact radius is 1 metre
100 of Bolt Physical Damage
Converted to Lightning Damage
Buff · Lv 18 (15 +3), 20% quality
  • Magnified Area II Magnified Area II
    Magnified Area II
    Support
    AoE
    Category: Increased Area of Effect
    Tier: 3
    Cost Multiplier: 130
    Cast Time: Instant
    Supports any skill with an area of effect, making it larger.
    Supported Skills have 45 increased Area of Effect
  • Stun III Stun III
    Stun III
    Support
    Category: Stun
    Tier: 5
    Cost Multiplier: 120
    Cast Time: Instant
    Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    Supported Skills deal 50 less Damage
    Hits with Supported Skills cause 300 more Stun buildup
  • Elemental Armament II Elemental Armament II
    Elemental Armament II
    Support
    Attack
    Category: Elemental Armament
    Tier: 2
    Cost Multiplier: 120
    Supports Attacks, causing them to deal more Elemental damage.
    Supported Skills deal 25 more Elemental Attack damage
  • Concussive Runes Concussive Runes
    Concussive Runes
    Support
    Attack, AoE, Melee, Slam, Trigger
    Category: Concussive Runes
    Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
    Support
    Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy (Not supported in PoB yet)
Whirling Assault
Whirling Assault
Whirling Assault
Attack
AoE, Melee, Strike
Tier: 11
Level: 24
19 Levels from Gem
+5 Levels from Global Modifiers
Quality: +20
Cost: 169 Mana
Attack Speed: 85 of base
Attack Damage: 220 of base
Requires: Level 84, 80 Dex, 80 Int
Requires: Quarterstaff
Advance while hitting enemies around you with a series of spinning Strikes.
+1 second to Total Attack Time
20 increased Attack Speed
+1.4 metres to Melee Strike Range
24 more Area of Effect
Attack · Lv 24 (19 +5), 20% quality
  • Living Lightning II Living Lightning II
    Living Lightning II
    Support
    Minion, Trigger, Lightning, Duration
    Category: Living Lightning
    Tier: 4
    Cast Time: Instant
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    Trigger Living Lightning on dealing Lightning Damage with Supported Skill (Not supported in PoB yet)
    Living Lightning
    Cost: 0 Mana
    Minions from this skill have 1 increased Attack Speed
    per 10 of your Dexterity
    Minions from this skill have 1 increased Damage
    per 5 of your Strength
    Chains 3 times
    This Skill is Triggered on dealing Lightning Damage with Supported Skill (Not supported in PoB yet)
    Creates 1 Minion
    Level of Minions is based on Level of Triggering Skill
    Minion duration is 30 seconds
    Limit 8 Minions
    Minions convert 100 of Physical damage to Lightning damage
    Minions Attack every 0.14 seconds
    Minions disperse after 3 Attacks
  • Culmination II Culmination II
    Culmination II
    Support
    Attack, Melee, Conditional
    Category: Culmination
    Tier: 5
    Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
    Supported Skills can gain up to 10 Combo
    Supported Skills expend all Combo on use
    Supported Skills lose Combo if they
    generate no Combo for 6 seconds (Not supported in PoB yet)
    Supported Skills deal 4 more Damage per Combo expended
  • A Ailith's Chimes
    Ailith's Chimes
    Support
    Lineage
    Category: Ailith's Chimes
    Cast Time: Instant
    Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
    25 Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended (Not supported in PoB yet)
    Ailith awoke to find her fire iridescent, and her mind alive
    with visions. By morning, she began teaching what she'd
    seen... thus was born the Keepers of the Pale Vision.
  • Pinpoint Critical Pinpoint Critical
    Pinpoint Critical
    Support
    Category: Pinpoint Critical
    Tier: 2
    Cast Time: Instant
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    Supported Skills have 60 more Critical Hit Chance
    Supported Skills have 30 less Critical Damage Bonus
  • Rage II Rage II
    Rage II
    Support
    Attack, Melee
    Category: Rage
    Tier: 4
    Supports Melee Attacks, causing them to grant Rage on Hit.
    Supported Skills grant 5 Rage on Melee Hit
Passive Tree

112/116 passive points · 8/8 ascendancy points

AI Score Explanation
Log in to get an AI explanation of this grade (Plus).
Ask Lulie

Ask Lulie what to change on this build. She sees this grade's real numbers.

76.0
Piloting Ease informational only
Weapon swap required: No  |  Active skills: 6
Grading options

Stats (from PoB2 export)

Life1.0
Energy Shield4179.0
EHP30231.755345308
Evasion Rating12530.0
Armour Rating2817.0
Max Physical Hit Taken4678.0
Fire Res77.0
Cold Res74.0
Lightning Res75.0
Chaos Res0.0
DPS (main skill)13809.497143452792
Full DPS (combo)458580.97499053
Move Speed1.171
Rare items10

EHP already factors in Evasion (via hit-avoidance chance) and Armour, shown above as their own ratings for visibility. Armour's real mitigation is highly hit-size-dependent (PoE2's Armour / (Armour + 10 × Damage) formula) — strong against many small hits, weak against a single big one — so a high Armour rating alone doesn't mean as much survivability against pinnacle-boss-sized hits as it does against regular map packs. For that reason, the defense portion of Endgame/Farming-fit scoring on early_maps/mid_maps/high_maps now uses Max Physical Hit Taken (PoB's own "biggest hit that would exactly kill you," solved directly from your stats — not the ambiguous EHP figure) compared against a real reference monster hit at that tier, instead of the generic EHP bands. pinnacle_bosses still uses the generic EHP bands — no equivalent real per-boss hit-damage data exists to do the same for it.

Fire/Cold/Lightning Res above can look surprisingly low or negative even on a well-geared character. PoE2 applies a real, permanent -60% Elemental Resistance penalty by endgame (-10% per campaign Act, capping at Act 6) — Chaos Resistance is exempt. That means reaching the 75% display cap on Fire/Cold/Lightning takes 135% raw resistance from gear and the passive tree, not just 75%. A build showing e.g. 36% raw Cold Resistance will display as -24% here once that penalty is applied — that's this tool correctly reflecting a real, if widely-criticized, PoE2 mechanic, not a bug or a miscount of your gear.

Full DPS breakdown
SkillDPS
Flicker Strike407241.51085874
Full Culling DPS22929.048749526
Whirling Assault13780.88944057
Charged Shockwave10796.87484205
Best Ignite DPS3321.5653853566
Living Lightning511.08571428571

Unique Items

Skills & DPS Combo

Pick which skill drives "DPS (main skill)" (single-target), and check any skills that should sum into "Full DPS" (PoB's combined-total feature — for totems, traps/mines, minion swarms, etc). For a totem/trap/mine/minion group, also pick which gem actually calculates damage — the other gem is the one you press (it triggers the payload automatically) and doesn't get its own DPS number. That same pick also decides how many "true buttons" the build counts as for Piloting Ease, below. Recalculates via the real engine.

MainFull DPSSkill groupCalculates damage
Herald of Ice Magnified Area II Stun III Elemental Armament II Concussive Runes —
Remnants of Kalguur Harmonic Remnants II Remnant Potency I —
Charged Staff Innervate Blazing Critical Culling Strike II Thrill of the Kill II Oisin's Oath —
Flicker Strike Hit and Run Concentrated Area Close Combat II Elemental Armament II Perpetual Charge —
Herald of Thunder Magnified Area II Stun III Elemental Armament II Concussive Runes —
Whirling Assault Living Lightning II Culmination II Ailith's Chimes Pinpoint Critical Rage II —
Curator Rating: Farming-Strategy Fit

How well does this build run a given endgame strategy? This is judgment-based (not computed from the PoB export) — entered by the admin as builds come in, not an open public submission.

Log in as admin to submit a curator rating.