Mercenary Gemling Legionnaire
Build Guide

Arc Totem Build - Raxx Inspired

Mercenary (Gemling Legionnaire) — Level 95

Grade — breach · endgame_maps

A
96.9 / 100 composite
Endgame: 99.6  |  Farming fit: 94.3 algorithmic
How the composite score is computed
ComponentScoreWeightContribution
Endgame readiness 99.6 50% 49.8
Farming-strategy fit 94.3 50% 47.1
Composite 96.9
Farming survival check
Biggest physical hit you survive: 5,113
12.4× a juiced T16 rare's hit (412 — totem/minion builds are held to 60% of it, since monsters go for the totems and minions) — the grader calls it safe from 16×

Letter grade is a standard percentage scale: A ≥90, B ≥80, C ≥70, D ≥60, F below 60.

What the gear costs isn't part of the grade — it's priced separately below, so an excellent build is never marked down for being expensive. Full explanation of every score →

Gear & gem cost not part of the grade

This build's gear is still being priced. Its cost will show here once every item has a price.

Equipment

Hover or tap an item for its details.

Skills & Gem Links
V
Virtuous Barrier
Virtuous Barrier
Buff
Persistent
Level: 20 (Max)
Quality: +0 (+6)
Cast Time: Instant
Requires: Level 90
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
Gains a random Mote every 1.53 seconds (Not supported in PoB yet)
Maximum of each Attribute of Mote is 3 plus the number of Skills you have which require that Attribute
Single-Attribute Skills grant twice as many maximum Motes
2 increased maximum Life per Strength Mote
5 increased Armour, Evasion and
Energy Shield per Dexterity Mote
5 increased Life Regeneration rate per Intelligence Mote
5 increased Mana Regeneration rate per Intelligence Mote
Buff · Lv 20
T
The Stars Answer
The Stars Answer
Spell
Buff, AoE, Trigger, Physical, Cold, Duration
Level: 32
19 Levels from Gem
+13 Levels from Global Modifiers
Quality: +0 (+6)
Cost: 10000 Mana
Cast Time: 2.00 sec
Requires: Level 84
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
Cannot be cast if you have less than 10000 Mana
Cannot be cast if already active (Not supported in PoB yet)
Targeting radius is 8 metres
Triggers Starfall every 0.3 seconds, targeting enemies if able (Not supported in PoB yet)
50 increased Starfall Trigger frequency per enemy in radius after the first, up to a maximum of 200 (Not supported in PoB yet)
Starfall creates a large star every 15 times Triggered (Not supported in PoB yet)
Starfall cannot cannot target the same enemy with large stars more than once every 2 seconds (Not supported in PoB yet)
Starfall
Cost: 0 Mana
Critical Hit Chance: 8.00
A star falls at a targeted location, dealing area damage on impact. Larger stars leave Chilled Ground for a short duration.
Small Star
Deals 1439 to 2158 Physical Damage
Deals 1439 to 2158 Cold Damage
6 increased Area of Effect
Impact radius is 0.8 metres
Large Star
Critical Hit Chance: 12.00
Deals 3597 to 5395 Physical Damage
Deals 3597 to 5395 Cold Damage
6 increased Area of Effect
Impact radius is 1.4 metres
Chilled Ground duration is 5 seconds
Spell · Lv 32 (19 +13)
P
Purity of Lightning
Purity of Lightning
Buff
Persistent, Aura, Lightning
Level: 20
18 Levels from Gem
+2 Levels from Global Modifiers
Quality: +0 (+6)
Cast Time: Instant
Requires: Level 78, 42 Str, 106 Int
Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
Aura grants +43 to Lightning Resistance
Buff · Lv 20 (18 +2)
  • Clarity I Clarity I
    Clarity I
    Support
    Buff, Persistent
    Category: Clarity
    Tier: 1
    Quality: +0 (+6)
    Additional Reservation: 10 Spirit
    Cast Time: Instant
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    30 Increased Mana Regeneration Rate while a Supported Skill is active
  • Vitality II Vitality II
    Vitality II
    Support
    Buff, Persistent
    Category: Vitality
    Tier: 4
    Quality: +0 (+6)
    Additional Reservation: 40 Spirit
    Cast Time: Instant
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Regenerate 2 of maximum Life per second while a Supported Skill is active
  • Cool Headed Cool Headed
    Cool Headed
    Support
    Buff, Persistent
    Category: Cool Headed
    Tier: 3
    Quality: +0 (+6)
    Additional Reservation: 15 Spirit
    Cast Time: Instant
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    50 less Ignite duration on you while a Supported Skill is active
  • Mysticism II Mysticism II
    Mysticism II
    Support
    Buff, Persistent
    Category: Mysticism
    Tier: 4
    Quality: +0 (+6)
    Additional Reservation: 30 Spirit
    Cast Time: Instant
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Deal 40 increased Spell Damage while on full Energy Shield while a Supported Skill is active
Elemental Weakness
Elemental Weakness
Elemental Weakness
Spell
AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable
Tier: 7
Level: 31
16 Levels from Gem
+15 Levels from Global Modifiers
Quality: +0 (+6)
Cost: 302 Mana
Cast Time: 0.70 sec
Requires: Level 66, 116 Int
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
15 faster Curse Activation (Not supported in PoB yet)
3 increased Curse Magnitudes
Curse applies after 1.5 seconds delay
Curse radius is 3.4 metres
Curse inflicts -69 to Elemental Resistances
Curse duration is 8 seconds
Spell · Lv 31 (16 +15)
  • Efficiency II Efficiency II
    Efficiency II
    Support
    Category: Efficiency
    Tier: 4
    Quality: +0 (+6)
    Cast Time: Instant
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    Supported Skills have 40 less Cost
  • Heightened Curse Heightened Curse
    Heightened Curse
    Support
    Curse
    Category: Heightened Curse
    Tier: 1
    Quality: +0 (+6)
    Cost & Reservation Multiplier: 140
    Cast Time: Instant
    Supports Curse Skills, magnifying their power.
    Supported Curses have 25 increased Magnitudes
  • Cursed Ground Cursed Ground
    Cursed Ground
    Support
    Curse
    Category: Cursed Ground
    Tier: 3
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
    Supported Skills create Cursed Ground
    Enemies on the Cursed Ground from a Supported Skill are Cursed while within it (Not supported in PoB yet)
    Limit 2 areas of Cursed Ground (Not supported in PoB yet)
  • Ritualistic Curse Ritualistic Curse
    Ritualistic Curse
    Support
    AoE, Curse
    Category: Ritualistic Curse
    Tier: 3
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
    Supported Skills have 50 increased Area of Effect
    Curse zones from Supported
    Skills erupt after 30 more delay
Flame Wall
Flame Wall
Flame Wall
Spell
AoE, Fire, Duration, Repeatable
Tier: 1
Level: 34
19 Levels from Gem
+15 Levels from Global Modifiers
Quality: +0 (+6)
Cost: 404 Mana
Cast Time: 1.00 sec
Critical Hit Chance: 5.00
Requires: Level 84, 147 Int
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Wall
Deals 12 more Fire Damage
Inflicts 6 more Flammability Magnitude
Wall deals 425.8 Fire Damage per second
Wall duration is 7.6 seconds
Ignites as though dealing 1291 to 1936 Fire damage
Wall length is 8.3 metres (Not supported in PoB yet)
Projectile Damage
Deals 12 more Fire Damage
Inflicts 6 more Flammability Magnitude
Projectiles which pass through the wall deal 71 to 107 Added Fire Damage
Projectiles which pass through the Infused wall deal 9 to 169 Added Lightning Damage
Wall length is 8.3 metres (Not supported in PoB yet)
Spell · Lv 34 (19 +15)
  • Spell Cascade Spell Cascade
    Spell Cascade
    Support
    AoE
    Category: Spell Cascade
    Tier: 1
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
    Supported Skills have 20 less Area of Effect
    Cascades from Supported Skills have 20 less Area of Effect (Not supported in PoB yet)
    Supported Skills deal 30 less Damage
    Supported Skills Cascade to either side of the targeted Area along a random axis (Not supported in PoB yet)
  • Prolonged Duration II Prolonged Duration II
    Prolonged Duration II
    Support
    Duration
    Category: Prolonged Duration
    Tier: 3
    Quality: +0 (+6)
    Cost Multiplier: 120
    Cast Time: Instant
    Supports any skill that has a duration, making that duration longer.
    Supported Skills have 35 more Skill Effect Duration
  • Efficiency II Efficiency II
    Efficiency II
    Support
    Category: Efficiency
    Tier: 4
    Quality: +0 (+6)
    Cast Time: Instant
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    Supported Skills have 40 less Cost
  • Fortress I Fortress I
    Fortress I
    Support
    Category: Fortress
    Tier: 1
    Quality: +0 (+6)
    Cast Time: Instant
    Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
    Supported Skills deal 40 less damage with Hits
    Walls from Supported Skills are created in a Circle instead (Not supported in PoB yet)
Mana Tempest
Mana Tempest
Mana Tempest
Spell
Buff, Lightning, Storm
Tier: 7
Level: 32
16 Levels from Gem
+15 Levels from Global Modifiers
+1 Levels from Supports
Quality: +0 (+6)
Cost: 1 Mana per second
Cooldown Time: 1.00 sec
Cast Time: 0.60 sec
Requires: Level 66, 116 Int
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Cooldown does not recover during Buff effect
Effects of Mana Tempest linger for 2.6 seconds after leaving the Tempest (Not supported in PoB yet)
Empowered Spells Gain 102 of damage as Lightning Damage
Empowered Spells Split to 4 additional targets (Not supported in PoB yet)
28 of Mana and Life spent while in the storm is
added to this Skill's Mana Cost per Second (Not supported in PoB yet)
Spell · Lv 32 (16 +16)
  • Efficiency II Efficiency II
    Efficiency II
    Support
    Category: Efficiency
    Tier: 4
    Quality: +0 (+6)
    Cast Time: Instant
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    Supported Skills have 40 less Cost
  • Advancing Storm Advancing Storm
    Advancing Storm
    Support
    Storm
    Category: Advancing Storm
    Tier: 4
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Storm skills, causing them to appear at the user's location and move towards the target location.
    Supported Skills originate from the player and move towards the target location (Not supported in PoB yet)
  • Lightning Mastery Lightning Mastery
    Lightning Mastery
    Support
    Lightning
    Category: Mastery
    Tier: 5
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    +1 to Level of Supported Lightning Skills
  • Rapid Casting II Rapid Casting II
    Rapid Casting II
    Support
    Spell
    Category: Rapid Casting
    Tier: 4
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Spells, causing them to cast faster.
    Supported Skills have 20 increased Cast Speed
Archmage
Archmage
Archmage
Buff
Persistent, Lightning
Tier: 14
Level: 19
16 Levels from Gem
+2 Levels from Global Modifiers
+1 Levels from Supports
Quality: +0 (+6)
Reservation: 100 Spirit
Cast Time: 1.00 sec
Requires: Level 66, 116 Int
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
3 increased Reservation Efficiency
Non-Channelling Spells Gain 4 of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional 6.8 of your maximum Mana
Buff · Lv 19 (16 +3)
  • Lightning Mastery Lightning Mastery
    Lightning Mastery
    Support
    Lightning
    Category: Mastery
    Tier: 5
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    +1 to Level of Supported Lightning Skills
  • Clarity II Clarity II
    Clarity II
    Support
    Buff, Persistent
    Category: Clarity
    Tier: 4
    Quality: +0 (+6)
    Additional Reservation: 20 Spirit
    Cast Time: Instant
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    50 Increased Mana Regeneration Rate while a Supported Skill is active
  • Vitality I Vitality I
    Vitality I
    Support
    Buff, Persistent
    Category: Vitality
    Tier: 1
    Quality: +0 (+6)
    Additional Reservation: 20 Spirit
    Cast Time: Instant
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Regenerate 1 of maximum Life per second while a Supported Skill is active
  • A Atziri's Communion
    Atziri's Communion
    Support
    Lineage, Persistent
    Category: Atziri's Communion
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
    Supported Skills Reserve a percentage of your maximum
    Life equal to 66 of base Spirit Reservation
    The Red Communion was meant to transcend the limits
    of the soul, to transfigure the flesh, to bestow immortality.
    It accomplished all of these things... most horribly.
Charge Regulation
Charge Regulation
Charge Regulation
Buff
Persistent
Tier: 14
Level: 16
14 Levels from Gem
+2 Levels from Global Modifiers
Quality: +20 (+6)
Reservation: 30 Spirit
Cast Time: 1.00 sec
Requires: Level 58, 57 Dex, 57 Int
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Corrupted
Buff grants 2 increased damage per Charge
25 more Critical Hit Chance while
you have a Power Charge
19 more Armour, Evasion and Energy Shield while you have an Endurance Charge
24 increased Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 13.12 seconds (Not supported in PoB yet)
Buff · Lv 16 (14 +2), 20% quality
Spell Totem
Spell Totem
Spell Totem
Totem
Spell, Duration, Conditional, Meta
Tier: 7
Level: 33
18 Levels from Gem
+15 Levels from Global Modifiers
Quality: +23 (+6)
Cost: 303 Mana
Cast Time: 0.50 sec
Requires: Level 78, 75 Str, 75 Int
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
Corrupted
Totem duration is 13.8 seconds
Limit 3 Totems
Totem gains +75 to all Elemental Resistances
Totem gains +35 to Chaos Resistance
Socketed Skills deal 10 more
damage per Power Charge Consumed (Not supported in PoB yet)
20 more Totem life per Endurance Charge Consumed (Not supported in PoB yet)
20 more Totem duration per Endurance Charge Consumed (Not supported in PoB yet)
Spells Cast by Totems have 14 increased Cast Speed per Summoned Totem
Socketed Skills have 25 less Cast Speed
Totem · Lv 33 (18 +15), 23% quality
  • Arc Arc
    Arc
    Spell
    Projectile, Lightning, Chaining, Repeatable
    Tier: 5
    Level: 38
    20 Levels from Gem (Max)
    +1 Level from Corruption
    +17 Levels from Global Modifiers
    Quality: +23 (+6)
    Cost: 417 Mana
    Cast Time: 1.10 sec
    Critical Hit Chance: 9.00
    Requires: Level 90, 157 Int
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
    Corrupted
    Deals 208 to 3949 Lightning Damage
    Chains 13 times
    Projectiles deal 4 more Damage with Hits for each remaining Chain
    Chains 6 additional times when Lightning Infused
    200 more damage when Lightning Infused
    50 increased Magnitude of Shock inflicted
    (Lv 38 (20 +18), 23%)
  • R Rakiata's Flow
    Rakiata's Flow
    Support
    Lineage
    Category: Rakiata's Flow
    Quality: +0 (+6)
    Cost Multiplier: 120
    Cast Time: Instant
    Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
    Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted
    The Tasalio Tribe developed their own Way, seeing
    the world not as it is, but as it should be, given its
    roiling and endless grace of constant motion.
  • D Dominus' Grasp
    Dominus' Grasp
    Support
    Lineage, Projectile, Chaining
    Category: Dominus' Grasp
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
    Supported Skills Chain 100 more times
    The High Templar needed thousands of prisoners if his and
    Piety's experiments were to succeed. Conspiring on the
    matter, they decided to revive an age old tradition... exile.
  • Urgent Totems III Urgent Totems III
    Urgent Totems III
    Support
    Totem
    Category: Urgent Totems
    Tier: 4
    Quality: +0 (+6)
    Cast Time: Instant
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
    Spells Cast by Totems created by Supported Skills have 20 increased Cast Speed
    Attacks used by Totems created by Supported Skills have 20 increased Attack Speed
    Supported Skills have 100 increased Totem Placement speed
  • Execute III Execute III
    Execute III
    Support
    Category: Execute
    Tier: 5
    Quality: +0 (+6)
    Cost Multiplier: 110
    Cast Time: Instant
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    Supported Skills deal 30 more Damage with Hits while you are on Low Life
    Supported Skills deal 30 more Damage with Hits against Enemies that are on Low Life
V
Virtuous Barrier
Virtuous Barrier
Buff
Persistent
Level: 1
Quality: +0 (+6)
Cast Time: Instant
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
Gains a random Mote every 2 seconds (Not supported in PoB yet)
Maximum of each Attribute of Mote is 3 plus the number of Skills you have which require that Attribute
Single-Attribute Skills grant twice as many maximum Motes
2 increased maximum Life per Strength Mote
5 increased Armour, Evasion and
Energy Shield per Dexterity Mote
5 increased Life Regeneration rate per Intelligence Mote
5 increased Mana Regeneration rate per Intelligence Mote
Buff · Lv 1
T
The Stars Answer
The Stars Answer
Spell
Buff, AoE, Trigger, Physical, Cold, Duration
Level: 32
19 Levels from Gem
+13 Levels from Global Modifiers
Quality: +0 (+6)
Cost: 10000 Mana
Cast Time: 2.00 sec
Requires: Level 84
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
Cannot be cast if you have less than 10000 Mana
Cannot be cast if already active (Not supported in PoB yet)
Targeting radius is 8 metres
Triggers Starfall every 0.3 seconds, targeting enemies if able (Not supported in PoB yet)
50 increased Starfall Trigger frequency per enemy in radius after the first, up to a maximum of 200 (Not supported in PoB yet)
Starfall creates a large star every 15 times Triggered (Not supported in PoB yet)
Starfall cannot cannot target the same enemy with large stars more than once every 2 seconds (Not supported in PoB yet)
Starfall
Cost: 0 Mana
Critical Hit Chance: 8.00
A star falls at a targeted location, dealing area damage on impact. Larger stars leave Chilled Ground for a short duration.
Small Star
Deals 1439 to 2158 Physical Damage
Deals 1439 to 2158 Cold Damage
6 increased Area of Effect
Impact radius is 0.8 metres
Large Star
Critical Hit Chance: 12.00
Deals 3597 to 5395 Physical Damage
Deals 3597 to 5395 Cold Damage
6 increased Area of Effect
Impact radius is 1.4 metres
Chilled Ground duration is 5 seconds
Spell · Lv 32 (19 +13)
P
Purity of Lightning
Purity of Lightning
Buff
Persistent, Aura, Lightning
Level: 20
18 Levels from Gem
+2 Levels from Global Modifiers
Quality: +0 (+6)
Cast Time: Instant
Requires: Level 78, 42 Str, 106 Int
Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
Aura grants +43 to Lightning Resistance
Buff · Lv 20 (18 +2)
Passive Tree

115/118 passive points · 9/8 ascendancy points

AI Score Explanation
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65.0
Piloting Ease informational only
Weapon swap required: No  |  Active skills: 9
Grading options

Stats (from PoB2 export)

Life1527.0
Energy Shield0.0
EHP11440.49645221
Evasion Rating12.0
Armour Rating0.0
Max Physical Hit Taken5113.0
Fire Res74.0
Cold Res75.0
Lightning Res75.0
Chaos Res75.0
DPS (main skill)1985826.50780082
Full DPS (combo)1054715.1912805
Move Speed1.6
Rare items11

EHP already factors in Evasion (via hit-avoidance chance) and Armour, shown above as their own ratings for visibility. Armour's real mitigation is highly hit-size-dependent (PoE2's Armour / (Armour + 10 × Damage) formula) — strong against many small hits, weak against a single big one — so a high Armour rating alone doesn't mean as much survivability against pinnacle-boss-sized hits as it does against regular map packs. For that reason, the defense portion of Endgame/Farming-fit scoring on early_maps/mid_maps/high_maps now uses Max Physical Hit Taken (PoB's own "biggest hit that would exactly kill you," solved directly from your stats — not the ambiguous EHP figure) compared against a real reference monster hit at that tier, instead of the generic EHP bands. pinnacle_bosses still uses the generic EHP bands — no equivalent real per-boss hit-damage data exists to do the same for it.

Fire/Cold/Lightning Res above can look surprisingly low or negative even on a well-geared character. PoE2 applies a real, permanent -60% Elemental Resistance penalty by endgame (-10% per campaign Act, capping at Act 6) — Chaos Resistance is exempt. That means reaching the 75% display cap on Fire/Cold/Lightning takes 135% raw resistance from gear and the passive tree, not just 75%. A build showing e.g. 36% raw Cold Resistance will display as -24% here once that penalty is applied — that's this tool correctly reflecting a real, if widely-criticized, PoE2 mechanic, not a bug or a miscount of your gear.

Full DPS breakdown
SkillDPS
Arc992913.25390041
Flame Wall60852.6635725
Best Ignite DPS608.4629708022
Full DoT DPS340.8108368

Unique Items

Skills & DPS Combo

Pick which skill drives "DPS (main skill)" (single-target), and check any skills that should sum into "Full DPS" (PoB's combined-total feature — for totems, traps/mines, minion swarms, etc). For a totem/trap/mine/minion group, also pick which gem actually calculates damage — the other gem is the one you press (it triggers the payload automatically) and doesn't get its own DPS number. That same pick also decides how many "true buttons" the build counts as for Piloting Ease, below. Recalculates via the real engine.

MainFull DPSSkill groupCalculates damage
Virtuous Barrier —
The Stars Answer —
Purity of Lightning Clarity I Vitality II Cool Headed Mysticism II —
Elemental Weakness Efficiency II Heightened Curse Cursed Ground Ritualistic Curse —
Flame Wall Spell Cascade Prolonged Duration II Efficiency II Fortress I —
Mana Tempest Efficiency II Advancing Storm Lightning Mastery Rapid Casting II —
Archmage Lightning Mastery Clarity II Vitality I Atziri's Communion —
Charge Regulation —
Spell Totem Arc Rakiata's Flow Dominus' Grasp Urgent Totems III Execute III
Virtuous Barrier —
The Stars Answer —
Purity of Lightning —
Curator Rating: Farming-Strategy Fit

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