Mercenary Gemling Legionnaire
Build Guide

Fubgun Flameblast Oil Grenade (case study)

Mercenary (Gemling Legionnaire) — Level 98

Grade — breach · endgame_maps

A
98.1 / 100 composite
Endgame: 100.0  |  Farming fit: 96.2 algorithmic
How the composite score is computed
ComponentScoreWeightContribution
Endgame readiness 100.0 50% 50.0
Farming-strategy fit 96.2 50% 48.1
Composite 98.1
Farming survival check
Biggest physical hit you survive: 6,989 → 9,319 counting 50% evade at half credit
13.6× a juiced T16 rare's hit (687) — the grader calls it safe from 16×
Path of Building's max hit assumes every hit lands. Avoidance stops most hits but not the unlucky one, so it counts at half.

Letter grade is a standard percentage scale: A ≥90, B ≥80, C ≥70, D ≥60, F below 60.

What the gear costs isn't part of the grade — it's priced separately below, so an excellent build is never marked down for being expensive. Full explanation of every score →

Gear & gem cost not part of the grade

This build's gear is still being priced. Its cost will show here once every item has a price.

Equipment

Hover or tap an item for its details.

Skills & Gem Links
Flameblast
Flameblast Calculate to see full gem details. Spell · Lv 20, 20% quality
  • Concentrated Area Concentrated Area Calculate to see full gem details.
  • Considered Casting Considered Casting Calculate to see full gem details.
  • Deliberation Deliberation Calculate to see full gem details.
  • Searing Flame II Searing Flame II Calculate to see full gem details.
  • Controlled Destruction Controlled Destruction Calculate to see full gem details.
Oil Grenade
Oil Grenade Calculate to see full gem details. Attack · Lv 19, 20% quality
  • Nova Projectiles I Nova Projectiles I Calculate to see full gem details.
  • Encroaching Ground Encroaching Ground Calculate to see full gem details.
  • Magnified Area II Magnified Area II Calculate to see full gem details.
  • Short Fuse II Short Fuse II Calculate to see full gem details.
  • Multishot II Multishot II Calculate to see full gem details.
Arctic Armour
Arctic Armour Calculate to see full gem details. Buff · Lv 18, 20% quality
  • Cooldown Recovery II Cooldown Recovery II Calculate to see full gem details.
  • Bounty II Bounty II Calculate to see full gem details.
  • Herbalism I Herbalism I Calculate to see full gem details.
Cast on Dodge
Cast on Dodge Calculate to see full gem details. Buff · Lv 16, 23% quality
  • Tornado Tornado Calculate to see full gem details. (Lv 18, 20%)
  • Advancing Storm Advancing Storm Calculate to see full gem details.
  • Boundless Energy II Boundless Energy II Calculate to see full gem details.
  • Efficiency II Efficiency II Calculate to see full gem details.
  • D Dialla's Desire Calculate to see full gem details.
Mana Remnants
Mana Remnants Calculate to see full gem details. Buff · Lv 18, 20% quality
  • K Khatal's Rejuvenation Calculate to see full gem details.
  • Harmonic Remnants II Harmonic Remnants II Calculate to see full gem details.
  • Remnant Potency I Remnant Potency I Calculate to see full gem details.
Incendiary Shot
Incendiary Shot Calculate to see full gem details. Attack · Lv 14
Ice Shards
Ice Shards Calculate to see full gem details. Attack · Lv 17
  • Elemental Armament I Elemental Armament I Calculate to see full gem details.
  • Ammo Conservation II Ammo Conservation II Calculate to see full gem details.
  • Bounty I Bounty I Calculate to see full gem details.
  • Mobility Mobility Calculate to see full gem details.
Infernal Cry
Infernal Cry Calculate to see full gem details. Warcry · Lv 14
Shockwave Totem
Shockwave Totem Calculate to see full gem details. Attack · Lv 3
  • Brutality III Brutality III Calculate to see full gem details.
  • Fire Penetration II Fire Penetration II Calculate to see full gem details.
  • Hardy Totems II Hardy Totems II Calculate to see full gem details.
  • Reinforced Totems II Reinforced Totems II Calculate to see full gem details.
Elemental Weakness
Elemental Weakness Calculate to see full gem details. Spell · Lv 19, 20% quality
  • Heightened Curse Heightened Curse Calculate to see full gem details.
  • Magnified Area II Magnified Area II Calculate to see full gem details.
  • Efficiency II Efficiency II Calculate to see full gem details.
Tornado
Tornado Calculate to see full gem details. Spell · Lv 16
  • Prolonged Duration II Prolonged Duration II Calculate to see full gem details.
  • Expand Expand Calculate to see full gem details.
  • Slow Potency Slow Potency Calculate to see full gem details.
Seismic Cry
Seismic Cry Calculate to see full gem details. Warcry · Lv 11
  • Ignite III Ignite III Calculate to see full gem details.
  • Brutality III Brutality III Calculate to see full gem details.
Frost Bomb
Frost Bomb Calculate to see full gem details. Spell · Lv 19
  • Potent Exposure Potent Exposure Calculate to see full gem details.
  • Overabundance II Overabundance II Calculate to see full gem details.
  • Spell Echo Spell Echo Calculate to see full gem details.
  • Cooldown Recovery II Cooldown Recovery II Calculate to see full gem details.
V
Virtuous Barrier Calculate to see full gem details. Buff · Lv 1
S
Sigil of Power Calculate to see full gem details. Spell · Lv 20
Passive Tree

146/121 passive points · 9/8 ascendancy points

AI Score Explanation
Log in to get an AI explanation of this grade (Plus).
Ask Lulie

Ask Lulie what to change on this build. She sees this grade's real numbers.

30.0
Piloting Ease informational only
Weapon swap required: Yes  |  Active skills: 14
Grading options

Stats (from PoB2 export)

Life3257.0
Energy Shield0.0
EHP138304.15564863
Evasion Rating9231.0
Armour Rating80088.0
Max Physical Hit Taken6989.0
Fire Res75.0
Cold Res75.0
Lightning Res75.0
Chaos Res75.0
DPS (main skill)14254245.853566
Full DPS (combo)14261315.837728
Move Speed1.51
Rare items18

EHP already factors in Evasion (via hit-avoidance chance) and Armour, shown above as their own ratings for visibility. Armour's real mitigation is highly hit-size-dependent (PoE2's Armour / (Armour + 10 × Damage) formula) — strong against many small hits, weak against a single big one — so a high Armour rating alone doesn't mean as much survivability against pinnacle-boss-sized hits as it does against regular map packs. For that reason, the defense portion of Endgame/Farming-fit scoring on early_maps/mid_maps/high_maps now uses Max Physical Hit Taken (PoB's own "biggest hit that would exactly kill you," solved directly from your stats — not the ambiguous EHP figure) compared against a real reference monster hit at that tier, instead of the generic EHP bands. pinnacle_bosses still uses the generic EHP bands — no equivalent real per-boss hit-damage data exists to do the same for it.

Fire/Cold/Lightning Res above can look surprisingly low or negative even on a well-geared character. PoE2 applies a real, permanent -60% Elemental Resistance penalty by endgame (-10% per campaign Act, capping at Act 6) — Chaos Resistance is exempt. That means reaching the 75% display cap on Fire/Cold/Lightning takes 135% raw resistance from gear and the passive tree, not just 75%. A build showing e.g. 36% raw Cold Resistance will display as -24% here once that penalty is applied — that's this tool correctly reflecting a real, if widely-criticized, PoE2 mechanic, not a bug or a miscount of your gear.

Full DPS breakdown
SkillDPS
Best Ignite DPS14084963.247904
Flameblast169282.60566188
Frost Bomb4576.2606283333
Full DoT DPS2493.7235333333

Unique Items

Skills & DPS Combo

Pick which skill drives "DPS (main skill)" (single-target), and check any skills that should sum into "Full DPS" (PoB's combined-total feature — for totems, traps/mines, minion swarms, etc). For a totem/trap/mine/minion group, also pick which gem actually calculates damage — the other gem is the one you press (it triggers the payload automatically) and doesn't get its own DPS number. That same pick also decides how many "true buttons" the build counts as for Piloting Ease, below. Recalculates via the real engine.

MainFull DPSSkill groupCalculates damage
Flameblast Concentrated Area Considered Casting Deliberation Searing Flame II Controlled Destruction —
Oil Grenade Nova Projectiles I Encroaching Ground Magnified Area II Short Fuse II Multishot II —
Arctic Armour Cooldown Recovery II Bounty II Herbalism I —
Cast on Dodge Tornado Advancing Storm Boundless Energy II Efficiency II Dialla's Desire
Mana Remnants Khatal's Rejuvenation Harmonic Remnants II Remnant Potency I —
Incendiary Shot —
Ice Shards Elemental Armament I Ammo Conservation II Bounty I Mobility —
Infernal Cry —
Shockwave Totem Brutality III Fire Penetration II Hardy Totems II Reinforced Totems II —
Elemental Weakness Heightened Curse Magnified Area II Efficiency II —
Tornado Prolonged Duration II Expand Slow Potency —
Seismic Cry Ignite III Brutality III —
Frost Bomb Potent Exposure Overabundance II Spell Echo Cooldown Recovery II —
Virtuous Barrier —
Sigil of Power —
Curator Rating: Farming-Strategy Fit

How well does this build run a given endgame strategy? This is judgment-based (not computed from the PoB export) — entered by the admin as builds come in, not an open public submission.

Log in as admin to submit a curator rating.