Mercenary Gemling Legionnaire

arc

Mercenary (Gemling Legionnaire) — Level 93

Grade — breach · mid_maps

F
59.6 / 100 composite  ·  0.0 / 100 value (capability vs. cost)
Budget: 0.0  |  Endgame: 100.0  |  Farming fit: 70.2 algorithmic
How the composite score is computed
ComponentScoreWeightContribution
Budget 0.0 30% 0.0
Endgame readiness 100.0 35% 35.0
Farming-strategy fit 70.2 35% 24.6
Composite 59.6

Letter grade is a standard percentage scale: A ≥90, B ≥80, C ≥70, D ≥60, F below 60.

AI Score Explanation
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65.0
Piloting Ease informational only
Weapon swap required: No  |  Active skills: 9
Grading options

Stats (from PoB2 export)

Life2266.0
Energy Shield428.0
EHP7211.3709773779
Evasion Rating1131.0
Armour Rating115.0
Max Physical Hit Taken3040.0
Fire Res75.0
Cold Res75.0
Lightning Res75.0
Chaos Res66.0
DPS (main skill)218789.59911772
Full DPS (combo)0.0
Move Speed1.0
Rare items11

EHP already factors in Evasion (via hit-avoidance chance) and Armour, shown above as their own ratings for visibility. Armour's real mitigation is highly hit-size-dependent (PoE2's Armour / (Armour + 10 × Damage) formula) — strong against many small hits, weak against a single big one — so a high Armour rating alone doesn't mean as much survivability against pinnacle-boss-sized hits as it does against regular map packs. For that reason, the defense portion of Endgame/Farming-fit scoring on early_maps/mid_maps/high_maps now uses Max Physical Hit Taken (PoB's own "biggest hit that would exactly kill you," solved directly from your stats — not the ambiguous EHP figure) compared against a real reference monster hit at that tier, instead of the generic EHP bands. pinnacle_bosses still uses the generic EHP bands — no equivalent real per-boss hit-damage data exists to do the same for it.

Fire/Cold/Lightning Res above can look surprisingly low or negative even on a well-geared character. PoE2 applies a real, permanent -60% Elemental Resistance penalty by endgame (-10% per campaign Act, capping at Act 6) — Chaos Resistance is exempt. That means reaching the 75% display cap on Fire/Cold/Lightning takes 135% raw resistance from gear and the passive tree, not just 75%. A build showing e.g. 36% raw Cold Resistance will display as -24% here once that penalty is applied — that's this tool correctly reflecting a real, if widely-criticized, PoE2 mechanic, not a bug or a miscount of your gear.

Unique Items

Skills & DPS Combo

Pick which skill drives "DPS (main skill)" (single-target), and check any skills that should sum into "Full DPS" (PoB's combined-total feature — for totems, traps/mines, minion swarms, etc). For a totem/trap/mine/minion group, also pick which gem actually calculates damage — the other gem is the one you press (it triggers the payload automatically) and doesn't get its own DPS number. That same pick also decides how many "true buttons" the build counts as for Piloting Ease, below. Recalculates via the real engine.

MainFull DPSSkill groupCalculates damage
Virtuous Barrier
Spellslinger
Purity of Lightning Clarity II Vitality II Cool Headed Mysticism II
Charge Regulation
Archmage Lightning Mastery
Flame Wall Spell Cascade Prolonged Duration II Efficiency II Fortress I
Mana Tempest Efficiency II Advancing Storm Lightning Mastery Rapid Casting II
Spell Totem Arc Lightning Mastery Urgent Totems III Dominus' Grasp Lightning Penetration
Elemental Weakness Efficiency II Heightened Curse Cursed Ground Ritualistic Curse
Virtuous Barrier
Spellslinger
Purity of Lightning
Curator Rating: Farming-Strategy Fit

How well does this build run a given endgame strategy? This is judgment-based (not computed from the PoB export) — entered by the admin as builds come in, not an open public submission.

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